Covers the basics and some in depth mechanics, including controls, energy system, radar, alarms, silent running, and more.
G-forces are a core mechanic to the Hunternet flight model. Covers how g-forces work, how to mitigate them, and the intricacies of non-symmetrical g-forces.
Hunternet has 2 types of missiles: Short Range Swarm Missiles (SRS), and Long Range Homing Missiles (LRM). Covers targeting, tracking, advantages and disadvantages of both types of missiles.
CAPITAL SHIP ASSAULT
Hunternet’s Capital Ship Assault game mode is an important precursor to full on capital ship destruction. Covers strategy, approach, and future development of capital ship assault.
Hunternet has extensive support for various peripherals. Covers stick aiming, setup, the Stick Dampening System, and various configurations optimal for dogfighting.